CSection: User Contributed Perl Documentation (3)Updated: 2002-11-04 |
CSection: User Contributed Perl Documentation (3)Updated: 2002-11-04 |
If you want to start working with programming examples right away, check out Inline::C-Cookbook. For more information on Inline in general, see Inline.
use Inline C => ...;
or
bind Inline C => ...;
Inline looks for ANSI/prototype style function definitions. They must be of the form:
return-type function-name ( type-name-pairs ) { ... }
The most common types are: "int", "long", "double", "char*", and "SV*". But you can use any type for which Inline can find a typemap. Inline uses the "typemap" file distributed with Perl as the default. You can specify more typemaps with the TYPEMAPS configuration option.
A return type of "void" may also be used. The following are examples of valid function definitions.
int Foo(double num, char* str) {
void Foo(double num, char* str) {
SV* Foo() {
void Foo(SV*, ...) {
long Foo(int i, int j, ...) {
The following definitions would not be recognized:
Foo(int i) { # no return type
int Foo(float f) { # no (default) typemap for float
int Foo(num, str) double num; char* str; {
void Foo(void) { # void only valid for return type
Notice that Inline only looks for function definitions, not function prototypes. Definitions are the syntax directly preceeding a function body. Also Inline does not scan external files, like headers. Only the code passed to Inline is used to create bindings; although other libraries can linked in, and called from C-space.
use Inline C => Config => AUTO_INCLUDE => '#include "yourheader.h"';
This is similar to the base functionality you get from "h2xs". It can be very useful for binding to external libraries.
Your source code will be filtered just before it is parsed by Inline. The MD5 fingerprint is generated before filtering. Source code filters can be used to do things like stripping out POD documentation, pre-expanding #include statements or whatever else you please. For example:
use Inline C => DATA =>
FILTERS => [Strip_POD => \&MyFilter => Preprocess ];
Filters are invoked in the order specified. See Inline::Filters for more information.
use Inline C => Config => INC => '-I/inc/path';
NOTE: These flags will completely override the existing flags, instead of just adding to them. So if you need to use those too, you must respecify them here.
use Inline C => Config => LIBS => '-lyourlib';
or
use Inline C => Config => LIBS => '-L/your/path -lyourlib';
use Inline C => Config => MYEXTLIB => '/your/path/yourmodule.so';
use Inline C => Config => PREFIX => 'ZLIB_';
use Inline C => Config => TYPEMAPS => '/your/path/typemap';
First, you need to know how "Perl" passes arguments back and forth to subroutines. Basically it uses a stack (also known as the Stack). When a sub is called, all of the parenthesized arguments get expanded into a list of scalars and pushed onto the Stack. The subroutine then pops all of its parameters off of the Stack. When the sub is done, it pushes all of its return values back onto the Stack.
The Stack is an array of scalars known internally as "SV"'s. The Stack is actually an array of pointers to SV or "SV*"; therefore every element of the Stack is natively a "SV*". For FMTYEWTK about this, read "perldoc perlguts".
So back to variable mapping. XS uses a thing known as ``typemaps'' to turn each "SV*" into a "C" type and back again. This is done through various XS macro calls, casts and the Perl API. See "perldoc perlapi". XS allows you to define your own typemaps as well for fancier non-standard types such as "typedef"-ed structs.
Inline uses the default Perl typemap file for its default types. This file is called "/usr/local/lib/perl5/5.6.1/ExtUtils/typemap", or something similar, depending on your Perl installation. It has definitions for over 40 types, which are automatically used by Inline. (You should probably browse this file at least once, just to get an idea of the possibilities.)
Inline parses your code for these types and generates the XS code to map them. The most commonly used types are:
- int - long - double - char* - void - SV*
If you need to deal with a type that is not in the defaults, just use the generic "SV*" type in the function definition. Then inside your code, do the mapping yourself. Alternatively, you can create your own typemap files and specify them using the "TYPEMAPS" configuration option.
A return type of "void" has a special meaning to Inline. It means that you plan to push the values back onto the Stack yourself. This is what you need to do to return a list of values. If you really don't want to return anything (the traditional meaning of "void") then simply don't push anything back.
If ellipsis or "..." is used at the end of an argument list, it means that any number of "SV*"s may follow. Again you will need to pop the values off of the "Stack" yourself.
#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
#include "INLINE.h"
The file "INLINE.h" defines a set of macros that are useful for handling the Perl Stack from your C functions.
NOTE: Since this macro declares variables, you'll need to put it with your other variable declarations at the top of your function. It must come before any executable statements and before any other "Inline_Stack" macros.
Inline_Stack_Return(0);
Please note that this macro actually returns from your function.
Each of these macros is available in 3 different styles to suit your coding tastes. The following macros are equivalent.
Inline_Stack_Vars
inline_stack_vars
INLINE_STACK_VARS
All of this functionality is available through XS macro calls as well. So why duplicate the functionality? There are a few reasons why I decided to offer this set of macros. First, as a convenient way to access the Stack. Second, for consistent, self documenting, non-cryptic coding. Third, for future compatibility. It occured to me that if a lot of people started using XS macros for their C code, the interface might break under Perl6. By using this set, hopefully I will be able to insure future compatibility of argument handling.
Of course, if you use the rest of the Perl API, your code will most likely break under Perl6. So this is not a 100% guarantee. But since argument handling is the most common interface you're likely to use, it seemed like a wise thing to do.
int Foo(int arg1, char* arg2, SV* arg3) {
This is the simplest case. You have a non "void" return type and a fixed length argument list. You don't need to worry about much. All the conversions will happen automatically.
void Foo(int arg1, char* arg2, SV* arg3) {
In this category you have a "void" return type. This means that either you want to return nothing, or that you want to return a list. In the latter case you'll need to push values onto the Stack yourself. There are a few Inline macros that make this easy. Code something like this:
int i, max; SV* my_sv[10];
Inline_Stack_Vars;
Inline_Stack_Reset;
for (i = 0; i < max; i++)
Inline_Stack_Push(my_sv[i]);
Inline_Stack_Done;
After resetting the Stack pointer, this code pushes a series of return values. At the end it uses "Inline_Stack_Done" to mark the end of the return stack.
If you really want to return nothing, then don't use the "Inline_Stack_" macros. If you must use them, then set use "Inline_Stack_Void" at the end of your function.
char* Foo(SV* arg1, ...) {
In this category you have an unfixed number of arguments. This means that you'll have to pop values off the Stack yourself. Do it like this:
int i;
Inline_Stack_Vars;
for (i = 0; i < Inline_Stack_Items; i++)
handle_sv(Inline_Stack_Item(i));
The return type of Inline_Stack_Item(i) is "SV*".
void* Foo(SV* arg1, ...) {
In this category you have both a "void" return type and an unfixed number of arguments. Just combine the techniques from Categories 3 and 4.
Notice that you do not need to "#include <stdio.h">. The "perl.h" header file which gets included by default, automatically loads the standard C header files for you.
use Inline C;
greet('Ingy');
greet(42);
__END__
__C__
void greet(char* name) {
printf("Hello %s!\n", name);
}
One problem is that "SvPVX" doesn't automatically convert strings to numbers, so we get a little surprise when we try to greet 42. The program segfaults, a common occurence when delving into the guts of Perl.
use Inline C;
greet('Ingy');
greet(42);
__END__
__C__
void greet(SV* sv_name) {
printf("Hello %s!\n", SvPVX(sv_name));
}
use Inline C;
greet('Ingy');
greet(42);
__END__
__C__
void greet(SV* sv_name) {
printf("Hello %s!\n", SvPV(sv_name, PL_na));
}
For sample programs using Inline with C see Inline::C-Cookbook.
For information on supported languages and platforms see Inline-Support.
For information on writing your own Inline Language Support Module, see Inline-API.
Inline's mailing list is inline@perl.org
To subscribe, send email to inline-subscribe@perl.org
This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.
See http://www.perl.com/perl/misc/Artistic.html