NAME
glGetTexImage
- return a texture image
C SPECIFICATION
void
glGetTexImage(
GLenum
target,
GLint level,
GLenum format,
GLenum type,
GLvoid *pixels )
delim $$
PARAMETERS
- target
-
Specifies which texture is to be obtained.
GL_TEXTURE_1D, GL_TEXTURE_2D, and GL_TEXTURE_3D are accepted.
- level
-
Specifies the level-of-detail number of the desired image.
Level 0 is the base image level.
Level $n$ is the $n$th mipmap reduction image.
- format
-
Specifies a pixel for the returned data.
The supported formats are
GL_RED,
GL_GREEN,
GL_BLUE,
GL_ALPHA,
GL_RGB,
GL_BGR,
GL_RGBA,
GL_BGRA,
GL_LUMINANCE, and
GL_LUMINANCE_ALPHA.
- type
-
Specifies a pixel type for the returned data.
The supported types are
GL_UNSIGNED_BYTE,
GL_BYTE,
GL_UNSIGNED_SHORT,
GL_SHORT,
GL_UNSIGNED_INT,
GL_INT,
GL_FLOAT,
GL_UNSIGNED_BYTE_3_3_2,
GL_UNSIGNED_BYTE_2_3_3_REV,
GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_5_6_5_REV,
GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_4_4_4_4_REV,
GL_UNSIGNED_SHORT_5_5_5_1,
GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_UNSIGNED_INT_8_8_8_8,
GL_UNSIGNED_INT_8_8_8_8_REV,
GL_UNSIGNED_INT_10_10_10_2, and
GL_UNSIGNED_INT_2_10_10_10_REV.
- pixels
-
Returns the texture image.
Should be a pointer to an array of the type specified by type.
DESCRIPTION
glGetTexImage returns a texture image into
pixels.
target specifies whether the desired texture image is one specified by
glTexImage1D (
GL_TEXTURE_1D),
glTexImage2D (
GL_TEXTURE_2D), or
glTexImage3D (
GL_TEXTURE_3D).
level specifies the level-of-detail number of the desired image.
format and
type specify the and type of the desired image array.
See the reference pages
glTexImage1D and
glDrawPixels
for a description of the acceptable values for the
format and
type
parameters, respectively.
To understand the operation of
glGetTexImage, consider the selected internal
four-component texture image to be an RGBA color buffer the size of the image.
The semantics of
glGetTexImage are then identical to those of
glReadPixels,
with the exception that no pixel transfer operations are performed,
when called with the same
format and
type,
with
x and
y set to 0,
width set to the width of the texture image
(including border if one was specified),
and
height set to 1 for 1D images,
or to the height of the texture image
(including border if one was specified)
for 2D images.
Because the internal texture image is an RGBA image,
pixel formats
GL_COLOR_INDEX,
GL_STENCIL_INDEX,
and
GL_DEPTH_COMPONENT are not accepted,
and pixel type
GL_BITMAP is not accepted.
If the selected texture image does not contain four components,
the following mappings are applied.
Single-component textures are treated as RGBA buffers with red set
to the single-component value,
green set to 0, blue set to 0, and alpha set to 1.
Two-component textures are treated as RGBA buffers with red set to
the value of component zero,
alpha set to the value of component one,
and green and blue set to 0.
Finally,
three-component textures are treated as RGBA buffers with red set to
component zero,
green set to component one,
blue set to component two,
and alpha set to 1.
To determine the required size of
pixels,
use
glGetTexLevelParameter to determine the dimensions of the
internal texture image,
then scale the required number of pixels by the storage required for
each pixel,
based on
format and
type.
Be sure to take the pixel storage parameters into account,
especially
GL_PACK_ALIGNMENT.
NOTES
If an error is generated,
no change is made to the contents of
pixels.
When the
GL_ARB_multitexture extension is supported,
glGetTexImage returns
the texture image for the active texture unit.
The types
GL_UNSIGNED_BYTE_3_3_2,
GL_UNSIGNED_BYTE_2_3_3_REV,
GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_5_6_5_REV,
GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_4_4_4_4_REV,
GL_UNSIGNED_SHORT_5_5_5_1,
GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_UNSIGNED_INT_8_8_8_8,
GL_UNSIGNED_INT_8_8_8_8_REV,
GL_UNSIGNED_INT_10_10_10_2,
GL_UNSIGNED_INT_2_10_10_10_REV,
and the formats
GL_BGR, and
GL_BGRA are available only if the GL version is
1.2 or greater.
ERRORS
GL_INVALID_ENUM is generated if
target,
format, or
type is not
an accepted value.
GL_INVALID_VALUE is generated if
level is less than 0.
GL_INVALID_VALUE may be generated if
level is greater
than $log sub 2 max$,
where $max$ is the returned value of
GL_MAX_TEXTURE_SIZE.
GL_INVALID_OPERATION is generated if
glGetTexImage
is executed between the execution of
glBegin
and the corresponding execution of
glEnd.
GL_INVALID_OPERATION is returned if
type is one of
GL_UNSIGNED_BYTE_3_3_2,
GL_UNSIGNED_BYTE_2_3_3_REV,
GL_UNSIGNED_SHORT_5_6_5, or
GL_UNSIGNED_SHORT_5_6_5_REV and
format is not
GL_RGB.
GL_INVALID_OPERATION is returned if
type is one of
GL_UNSIGNED_SHORT_4_4_4_4,
GL_UNSIGNED_SHORT_4_4_4_4_REV,
GL_UNSIGNED_SHORT_5_5_5_1,
GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_UNSIGNED_INT_8_8_8_8,
GL_UNSIGNED_INT_8_8_8_8_REV,
GL_UNSIGNED_INT_10_10_10_2, or
GL_UNSIGNED_INT_2_10_10_10_REV, and
format is neither
GL_RGBA
or
GL_BGRA.
ASSOCIATED GETS
glGetTexLevelParameter with argument
GL_TEXTURE_WIDTH
glGetTexLevelParameter with argument
GL_TEXTURE_HEIGHT
glGetTexLevelParameter with argument
GL_TEXTURE_BORDER
glGetTexLevelParameter with argument
GL_TEXTURE_INTERNALFORMAT
glGet with arguments
GL_PACK_ALIGNMENT and others
SEE ALSO
glActiveTextureARB(3G),
glDrawPixels(3G),
glReadPixels(3G),
glTexEnv(3G),
glTexGen(3G),
glTexImage1D(3G),
glTexImage2D(3G),
glTexImage3D(3G),
glTexSubImage1D(3G),
glTexSubImage2D(3G),
glTexSubImage3D(3G),
glTexParameter(3G)
Index
- NAME
-
- C SPECIFICATION
-
- PARAMETERS
-
- DESCRIPTION
-
- NOTES
-
- ERRORS
-
- ASSOCIATED GETS
-
- SEE ALSO
-