NAME
glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv
- specify a vertex
C SPECIFICATION
void
glVertex2d(
GLdouble
x,
GLdouble y )
void
glVertex2f(
GLfloat
x,
GLfloat y )
void
glVertex2i(
GLint
x,
GLint y )
void
glVertex2s(
GLshort
x,
GLshort y )
void
glVertex3d(
GLdouble
x,
GLdouble y,
GLdouble z )
void
glVertex3f(
GLfloat
x,
GLfloat y,
GLfloat z )
void
glVertex3i(
GLint
x,
GLint y,
GLint z )
void
glVertex3s(
GLshort
x,
GLshort y,
GLshort z )
void
glVertex4d(
GLdouble
x,
GLdouble y,
GLdouble z,
GLdouble w )
void
glVertex4f(
GLfloat
x,
GLfloat y,
GLfloat z,
GLfloat w )
void
glVertex4i(
GLint
x,
GLint y,
GLint z,
GLint w )
void
glVertex4s(
GLshort
x,
GLshort y,
GLshort z,
GLshort w )
PARAMETERS
- x, y, z, w
-
Specify x, y, z, and w coordinates of a vertex.
Not all parameters are present in all forms of the command.
C SPECIFICATION
void
glVertex2dv(
const GLdouble
*v )
void
glVertex2fv(
const GLfloat
*v )
void
glVertex2iv(
const GLint
*v )
void
glVertex2sv(
const GLshort
*v )
void
glVertex3dv(
const GLdouble
*v )
void
glVertex3fv(
const GLfloat
*v )
void
glVertex3iv(
const GLint
*v )
void
glVertex3sv(
const GLshort
*v )
void
glVertex4dv(
const GLdouble
*v )
void
glVertex4fv(
const GLfloat
*v )
void
glVertex4iv(
const GLint
*v )
void
glVertex4sv(
const GLshort
*v )
PARAMETERS
- v
-
Specifies a pointer to an array of two, three, or four elements.
The elements of a two-element array are x and y;
of a three-element array, x, y, and z;
and of a four-element array, x, y, z, and w.
DESCRIPTION
glVertex commands are used within
glBegin/
glEnd pairs to specify
point, line, and polygon vertices.
The current color,
normal,
and texture coordinates are associated with the vertex when
glVertex is called.
When only
x and
y are specified,
z defaults to 0 and
w defaults to 1.
When
x, y, and
z are specified,
w defaults to 1.
NOTES
Invoking
glVertex outside of a
glBegin/
glEnd pair
results in undefined behavior.
SEE ALSO
glBegin(3G),
glCallList(3G),
glColor(3G),
glEdgeFlag(3G),
glEvalCoord(3G),
glIndex(3G),
glMaterial(3G),
glNormal(3G),
glRect(3G),
glTexCoord(3G),
glVertexPointer(3G)
Index
- NAME
-
- C SPECIFICATION
-
- PARAMETERS
-
- C SPECIFICATION
-
- PARAMETERS
-
- DESCRIPTION
-
- NOTES
-
- SEE ALSO
-