GLVERTEX

Section: Misc. Reference Manual Pages (3G)
 

NAME

glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv - specify a vertex

 

C SPECIFICATION

void glVertex2d( GLdouble x,

                   GLdouble y )
void glVertex2f( GLfloat x,

                   GLfloat y )
void glVertex2i( GLint x,

                   GLint y )
void glVertex2s( GLshort x,

                   GLshort y )
void glVertex3d( GLdouble x,

                   GLdouble y,
                   GLdouble z )
void glVertex3f( GLfloat x,

                   GLfloat y,
                   GLfloat z )
void glVertex3i( GLint x,

                   GLint y,
                   GLint z )
void glVertex3s( GLshort x,

                   GLshort y,
                   GLshort z )
void glVertex4d( GLdouble x,

                   GLdouble y,
                   GLdouble z,
                   GLdouble w )
void glVertex4f( GLfloat x,

                   GLfloat y,
                   GLfloat z,
                   GLfloat w )
void glVertex4i( GLint x,

                   GLint y,
                   GLint z,
                   GLint w )
void glVertex4s( GLshort x,

                   GLshort y,
                   GLshort z,
                   GLshort w )

 

PARAMETERS

x, y, z, w
Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
 

C SPECIFICATION

void glVertex2dv( const GLdouble *v )


void glVertex2fv(
const GLfloat *v )


void glVertex2iv(
const GLint *v )


void glVertex2sv(
const GLshort *v )


void glVertex3dv(
const GLdouble *v )


void glVertex3fv(
const GLfloat *v )


void glVertex3iv(
const GLint *v )


void glVertex3sv(
const GLshort *v )


void glVertex4dv(
const GLdouble *v )


void glVertex4fv(
const GLfloat *v )


void glVertex4iv(
const GLint *v )


void glVertex4sv(
const GLshort *v )


 

PARAMETERS

v
Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.
 

DESCRIPTION

glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.  

NOTES

Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.  

SEE ALSO

glBegin(3G), glCallList(3G), glColor(3G), glEdgeFlag(3G), glEvalCoord(3G), glIndex(3G), glMaterial(3G),
glNormal(3G), glRect(3G), glTexCoord(3G), glVertexPointer(3G)


 

Index

NAME
C SPECIFICATION
PARAMETERS
C SPECIFICATION
PARAMETERS
DESCRIPTION
NOTES
SEE ALSO
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