NAME
glViewport
- set the viewport
C SPECIFICATION
void
glViewport(
GLint
x,
GLint y,
GLsizei width,
GLsizei height )
delim $$
PARAMETERS
- x, y
-
Specify the lower left corner of the viewport rectangle,
in pixels. The initial value is (0,0).
- width, height
-
Specify the width and height
of the viewport.
When a GL context is first attached to a window,
width and height are set to the dimensions of that window.
DESCRIPTION
glViewport specifies the affine transformation of $x$ and $y$ from
normalized device coordinates to window coordinates.
Let ($x sub nd$, $y sub nd$) be normalized device coordinates.
Then the window coordinates ($x sub w$, $y sub w$) are computed as follows:
x sub w ~=~ ( x sub nd ~+~ 1 ) left ( "width" over 2 right ) ~+~ "x"
y sub w ~=~ ( y sub nd ~+~ 1 ) left ( "height" over 2 right ) ~+~ "y"
Viewport width and height are silently clamped
to a range that depends on the implementation.
To query this range, call
glGet with argument
GL_MAX_VIEWPORT_DIMS.
ERRORS
GL_INVALID_VALUE is generated if either
width or
height is negative.
GL_INVALID_OPERATION is generated if
glViewport
is executed between the execution of
glBegin
and the corresponding execution of
glEnd.
ASSOCIATED GETS
glGet with argument
GL_VIEWPORT
glGet with argument
GL_MAX_VIEWPORT_DIMS
SEE ALSO
glDepthRange(3G)
Index
- NAME
-
- C SPECIFICATION
-
- PARAMETERS
-
- DESCRIPTION
-
- ERRORS
-
- ASSOCIATED GETS
-
- SEE ALSO
-