NAME
gluCylinder
- draw a cylinder
C SPECIFICATION
void
gluCylinder(
GLUquadric*
quad,
GLdouble base,
GLdouble top,
GLdouble height,
GLint slices,
GLint stacks )
delim $$
PARAMETERS
- quad
-
Specifies the quadrics object (created with gluNewQuadric).
- base
-
Specifies the radius of the cylinder at z = 0.
- top
-
Specifies the radius of the cylinder at z = height.
- height
-
Specifies the height of the cylinder.
- slices
-
Specifies the number of subdivisions around the z axis.
- stacks
-
Specifies the number of subdivisions along the z axis.
DESCRIPTION
gluCylinder draws a cylinder oriented along the
z axis. The base of the cylinder
is placed at
z = 0, and the top at $ z ~=~ "height" $. Like a sphere,
a cylinder is subdivided around the
z axis into slices, and along the
z axis into stacks.
Note that if
top is set to 0.0, this routine generates a cone.
If the orientation is set to
GLU_OUTSIDE
(with
gluQuadricOrientation), then any generated normals
point away from the
z axis. Otherwise, they point toward the
z axis.
If texturing is turned on (with
gluQuadricTexture), then texture
coordinates are generated so that
t ranges linearly from 0.0
at
z = 0 to 1.0 at
z =
height, and
s
ranges from 0.0 at the +
y axis, to 0.25 at the +
x axis,
to 0.5 at the -
y axis, to 0.75 at the -
x axis,
and back to 1.0 at the +
y axis.
SEE ALSO
gluDisk(3G),
gluNewQuadric(3G),
gluPartialDisk(3G),
gluQuadricTexture(3G),
gluSphere(3G)
Index
- NAME
-
- C SPECIFICATION
-
- PARAMETERS
-
- DESCRIPTION
-
- SEE ALSO
-